The highly anticipated multiplayer battle game Marvel Rivals has recently found itself at the center of a heated debate involving one of its iconic characters, Sue Storm, also known as the Invisible Woman. Controversy ignited shortly after the game’s beta artwork and early character models were released to the public, leading to strong responses from fans and critics alike over the depiction of Sue Storm’s body proportions. As with many modern media debates, this one has quickly spiraled into discussions on representation, gender sensitivity, and the responsibilities of entertainment companies in portraying female heroes.
TL;DR
Marvel Rivals is being criticized for presenting Sue Storm with exaggerated body proportions, sparking significant backlash. Fans argue that her design is hypersexualized and misaligned with her original character portrayal in Marvel comics. Developers have acknowledged the concern and are reviewing the character model. The controversy raises broader questions about how female superheroes are visually represented in gaming.
The Origin of the Controversy
When screenshots and promotional materials for Marvel Rivals were shared on social media platforms, fans noticed something immediately: the version of Sue Storm in the game appeared significantly more curvaceous and physically exaggerated compared to her comic book counterpart. Known for her intelligence, leadership, and complexity, Sue Storm has never been depicted with a focus on overt sexuality in Marvel’s extensive comic history. Yet, the Marvel Rivals character design showcased a tight, revealing uniform with an exaggerated bust and waist-to-hip ratio.
This design choice landed poorly with segments of the fanbase who felt that such representations diminish the character’s depth and are emblematic of a broader issue in gaming and entertainment media—reducing female heroes to mere visual spectacles rather than portraying them as multi-dimensional people.
Image not found in postmetaCommunity Reactions
The backlash was swift and vocal. Twitter/X saw the hashtags #RespectSueStorm and #FixTheModel trending, as thousands of fans voiced their displeasure. Popular content creators and gaming streamers weighed in as well, some defending the creative freedom of the developers while others echoed the criticisms, urging Marvel and the game’s developer NetEase to reconsider their approach.
Numerous posts compared the new depiction of Sue Storm to older versions from animated series and comics, highlighting the discrepancy in how the character has traditionally been designed versus her appearance in Marvel Rivals. One post that went viral featured a side-by-side comparison of comic Sue next to the in-game model, with the caption: “From hero to hyperbole.”
Others pointed out the broader implications, noting that young players consuming this content might develop skewed body image perceptions or internalize problematic views of femininity and female worth.
Developer Response
NetEase, the developer behind Marvel Rivals, released a short statement acknowledging the feedback. “We are aware of the concerns raised by fans regarding Sue Storm’s character model and are conducting an internal review to ensure our characters represent both the spirit and strength they embody in the Marvel Universe,” the statement read.
Marvel Games, Disney’s gaming division in charge of overseeing these projects, has not yet issued an official comment, but internal sources suggest that discussions are ongoing about possible redesigns and changes before the game’s full release.
Industry Pattern or One-off Incident?
The case of Sue Storm is not isolated. In fact, this controversy fits into a pattern seen across the gaming industry where female characters are often designed with aesthetics over authenticity in mind. Games from the early 2000s were notorious for such portrayals, and although the industry has made strides in recent years, issues persist.
In many ways, this debate mirrors the backlash to characters like Quiet from Metal Gear Solid V or Lara Croft’s early designs — examples where fan critique eventually influenced change. Yet, it also raises an important point: when will the default stop being sexualization and instead be strength coupled with substance?
The Character of Sue Storm
As a founding member of the Fantastic Four and one of Marvel’s first female superheroes, Sue Storm’s character means a great deal to comic book fans. She is not just a partner or a mother — she is often the glue holding the Fantastic Four together, serving as both an emotional cornerstone and a formidable fighter. Her powers of invisibility and force fields come with metaphorical weight, suggesting both the visibility and invisibility of women in media and leadership.
Critics argue that exaggerating her sexuality undermines much of her complexity and evolution as a character. Designing her to fit a male gaze ignores her legacy and distances her from what has made her inspirational for generations of fans.

Representation Matters
Representation in media is not just a buzzword—it has real consequences on how people perceive themselves and others. Female gamers and comic fans have been increasingly vocal about wanting characters that reflect a range of body types, personalities, and strengths. Characters like Aloy from Horizon Zero Dawn and Ellie from The Last of Us show that compelling female leads don’t require hypersexualized designs to be powerful, relatable, or marketable.
By hyper-focusing on physical aesthetics, game developers risk alienating a large segment of their audience, especially younger fans and women, who see such portrayals as regressive.
What’s Next for Marvel Rivals?
With continued pressure from fans and the gaming media, as well as internal reviews reportedly underway, changes may be coming to Sue Storm’s design in Marvel Rivals. The development team has an opportunity to listen, adapt, and re-debut the character in a form more respectful of her legacy and aligned with modern values in gaming representation.
This moment is more than just about one character. It reflects broader conversations happening in fandoms, development studios, and society about evolving standards, inclusive storytelling, and respect for beloved lore.
FAQ – Marvel Rivals Sue Storm Body Model Controversy
- Q: Why are fans upset with Sue Storm’s design in Marvel Rivals?
A: Fans believe her in-game character model features exaggerated and hypersexualized proportions that do not align with her portrayal in comics. - Q: Has the developer responded to the controversy?
A: Yes, NetEase acknowledged the fan concerns and stated they are conducting an internal review of the character’s design. - Q: What makes Sue Storm important in the Marvel Universe?
A: Sue Storm is a founding member of the Fantastic Four, known for her intelligence, leadership, and emotional depth—not just her powers. - Q: Will the character model be changed before release?
A: It’s unclear, but industry insiders suggest possible redesigns are being considered following the backlash. - Q: Is this kind of controversy common in video game culture?
A: Yes, many games have faced criticism over the years for how female characters are portrayed, pointing to broader industry issues.
The debate surrounding Sue Storm’s depiction is far from over, but one thing is clear: fans are paying attention, and developers are being held accountable. Whether Marvel Rivals will rise to the occasion remains to be seen, but the call for better representation is louder—and stronger—than ever.